Friday, March 14, 2008

Ps2 extermination game guide

An article of Wikipédia, the free encyclopaedia. English for the version of origin, translated in very many languages including French. Conceived for the computers functioning under, the play uses a version deeply modified of. In Half-Life, the player incarnates the doctor. At its exit, criticism greeted the general presentation of the play and its many scenarized sequences, and around fifty of price devoting it play of the year during years 1998 and 1999 gave to him. Half-Life largely influenced the world of, and since is regarded as one of the greatest sets of all times. With more than eight million specimens sold since, Half-Life is a true best-seller of. The Half-Life frankness knew more than 15 million sales. The play also left on A also carried out, but was just cancelled two weeks before its exit. The version for summer has diffused on Internet. What the player does not see nor does not know. The titles of Half-Life and its extensions return all in the scientific terms. Half-Life itself is a reference to, which is time necessary so that an element loses half of its activity by. Blue Shift, finally, returns to the modification of the frequency of, at the same time as with the blue color of the uniforms of the officers of safety of. Half-Life obliges the player to carry out two types of tâches .: to fight and solve headaches. Accordingly, the player seldom loses the capacity to control Gordon, which never speaks and is in fact never seen in the play. The player " .voit ." through its eyes, beginning until the end of the part, but is divided rather into chapters, whose titles appear discreetly with the screen when they begin. Other innovation .: the possibility of carrying out rapids allowing the player to reappear at a place which it chose if it is made kill during the part.  ." being able to be overcome by the player in direct confrontation. It is occasionally necessary to evolve/move in the extraterrestrial world of. Half-life is a play of subjective shooting being played with and arms it, using the motionless sight in the medium of the screen, but also, and mainly, to make fire on the enemy of a left click. The player can also activate the secondary functionality of the weapon with a right click such launches it grenade of... The majority of the mice is also equipped with a central button or a serrated roller which make it possible to change weapon while making turn the serrated roller or to reload while supporting above. An interface is posted with the screen during the play. This one is made up of various elements distributed on the periphery of the screen. In the corner higher right is a flashlight which ignites when this one is activated. Other elements appear only when the player presses on a dedicated key. The parts ravel the ones after the others using the serrated roller of the mouse, in an order précis .: ... The player can be useful himself touches "to use" to activate a mechanism or to address to a allied character. The action is most of the time in one in an installation known under the name of Black Mesa Research Facility (), a fictitious place complexes having many similarities at the same time with the national Laboratory of (as can let it guess the few present in the play) of the year 200X, which means that it is held some share enters. At the origin, the play was to be inspired at the same time by the video games. It was developed later on by the writer and author who wrote the books Dad' S Nuke and The 37th Mandala. What follows reveals key moments of the intrigue. Half-Life reports the adventures of installed in an unused military base completely buried under surface. Whereas it took part in an experiment on a mysterious sample of, Freeman unconsciously opens a interdimensionnelle breach towards one. Aliens of species and races various make irruption a little everywhere in the center and tackle its personnel wildly. After having recovered from a short fainding, it becomes aware of the catastrophe... The center of Black Mesa is without top below. Human corpses strew the grounds with the laboratories and of the particularly voracious creatures the survivors pursue. Gordon, supported by occasional colleagues and center, faces them without another goal that that to survive in the hope to be able to regain surface to seek of the assistance. During its adventures, Gordon will discover that tries it to choke the business by sending a commando of. Progressively with its progression, it will have to face situations increasingly difficult to manage. Gordon will be able regularly to see, by far, a man in costume tie blue holding a case with the hand. The role of this mysterious character will be revealed only at the any end of the play, Half-Life first of the name cannot carry out the player to the chapter which it wishes rejouer. List chapters of Half-Life Chapitre 1 - Welcome with Black Mesa .: Gordon Freeman joined its place of work thanks to the tram of Black Mesa. Chapter 2 - Materials anormaux .: Freeman is equipped for the experiment, then goes in the room of test to conclude it. Chapter 3 - Consequences imprévues .: The experiment fails, the invasion alien begins. The player saw his first engagements against crab-of-head, zombies and some other creatures. Chapter 4 - Complex administratif .: Freeman seeks to reach surface and must for that cross an infested zone of aliens. Chapter 5 - We are menacés .: Arrived of the governmental soldiers who seek to choke the business by eliminating the survivors. Gordon Freeman faces them to try to flee in the Combustion chamber. Chapter 6 - Room of combustion .: Gordon Freeman flees by the rooms of test to reach a Combustion chamber of engines of rocket. It will be necessary for him to succeed in activating the engines to come to end from the three tentacles which bar the road to him. Chapter 9 - Appréhension .: Freeman progresses in undergrounds and unused warehouses controlled by the army, Black Ops and infested xéniens. It will be captured by soldiers at the end of the chapter. Chapter 11 - An Ethics douteuse .: In this chapter of transition, Freeman ends up reaching a laboratory in which some equipment laser is being studied. To leave there, it must find colleagues able to pass the retinal identification to open the access outside to him. But of many soldiers and aliens will put themselves on its way... Chapter 12 - Tension in surface .: Gordon Freeman crosses a vast desert and mountainous zone partly located at the periphery of Black Mesa. The army controls each sector and will try by all the means of eliminating it. Chapter 13 - Forget Freeman .: The soldiers evacuate the zone whereas the Air Force starts to bombard the site. The runaways are continued by many xéniens which start to move into the buildings of the center become deserted. Chapter 14 - Lambda . engine: Freeman finally manages to reach the Lambda complex, but chaos reigns there. Chapter 15 - Xen .: Gordon Freeman is téléporté on Xen, a singular universe very different from the Earth. The module of great jump will be révèlera essential to reach the first teleportor. Chapter 16 - The Cave of Gonarch .: In this chapter, Gordon Freeman will fight Gonarch, the monster which generates the crab-of-head. Only its death will make it possible to reach to the second essential teleportor his progression. Gordon Freeman will have to carry out hard combat to find the 4 téléporteurs remaining. Chapter 18 - Nihilanth .: Gordon Freeman will fight the spiritual chief of the inhabitants of Xen. After a length and painful combat between him and its subordinates, it comes from there to end. Épilogue .: G-Man joined Gordon Freeman, explains the situation to him and a choix . leaves him: To face a whole army of xéniens without any chance of success accepts its offer and is put in a state of damning up while waiting for its assignment. What the player does not see nor does not know When the player finishes Half-Life, it remains to him still considerable things to be discovered on the level of the scenario. By exemple .: what it is occurred of Black Mesa . Which is truly the role of G-Man in this histoire . What truly caused the invasion extraterrestre . Why the xéniens are also aggressive towards the humains . In the book published by PRIMA Games, Raising The Bar, and at the end of some discussions with the developers of the play little after the exit of, these interrogations will find, at least partially, of the answers. These revelations, available in several languages on the site The Half-Life Saga Story Guides, seen of a benevolent?il by, make it possible moreover to establish direct bonds between the history of Half-Life and that of. Several years before the events reported in Half-Life, the empire of, which has just invaded Xen, discovers on this world the gate of, the administrator of Black Mesa, by the average unknown ones in order to corrupt it with an aim of persuading it to help them to integrate the Earth into their " .Union universelle .". Breen, ambitious and convinced that the Trust wants to help humanity, agrees to collaborate. In 200X, under the supervision of the Trust, Breen resonance activates chains some at the time of the experiment in which takes part in the Laboratory of abnormal materials. The crystal that the researchers were to analyze during this experiment was in fact chosen by Breen for its special properties. In order to cover its backs, Breen causes a crash landing of the system, preventing Black Mesa from communicating with outside. The creatures, which are spread within the research center, are in fact with the pay of the central capacity of Xen, at the top of which is, itself constrained to collaborate with the Trust which reduced the population of its planet in slavery (as that will make on Earth, cf.  . ", was with the current of the plans of Breen and will try of to prevent it. G-Man will then try to destroy Black Mesa completely by sending a unit of charged to activate a nuclear bomb on the spot. This plan is partly opposed when the corporal decontaminates the bomb all while getting rid of Black Ops in charge of his activation  . GMan must reactivate itself the bomb, and centers it of Black Mesa is finally completely destroyed while Gordon fights against Nihilanth on Xen. But the Trust arrived all the same to its fins .: the satellite sent by Freeman will enable him to invade the Earth in record time. All the characters of Half-Life fictitious, are set up like one of the symbols of Gordon by the players. saga Half-life and the character who incarnated by the player throughout play and majority of its continuations, he is a young person and enquiring brilliance assigned in the department of Abnormal Materials of. It is systematically represented vêtu of its combination of orange protection to the futuristic aspect, one. The personnel of the research center is composed of several groups of individus .: The researchers are not other than the colleagues of Gordon Freeman. They carry all same the accoutrement .: a blue shirt, a striped tie, maroon trousers and a white blouse. The majority of them will find death with Black Mesa after the beginning of the extraterrestrial invasion, which explains can be the fear, if it is not the inherent cowardice with the some survivors that Freeman will cross throughout its tour. Particularly vulnerable to the enemy attacks bus not carrying any protection, they will choose a disordered escape if they are estimated threatened. There are only 4 types of different faces for all the researchers, which will give the impression to the player to always cross the same people, whereas it of it is obviously nothing. Vêtus of a uniform blue and equipped with a bulletproof jacket and a helmet, they all are armed with a gun. Of a slackened and off-hand naturalness, they generally show a not very common courage, including in the critical situations. The technicians of Black Mesa do not play any part in the play. At most the player will be able it to see them by far with the orders of civil vehicles during the very first chapter of the play. Several robots also form part of the personnel of the center. There still the player will never come into contact with them and will be able to observe them only during the first chapter (protagonist of the second extension of Half-life), presumedly present at the moment of the incident, but never officially met in the play, will play of the important roles in are téléportées a little everywhere in the center of Black Mesa since the world border of. Many species can be indexed at the end of the adventure of Half-life. are spread, but they are also accompanied by?il-hunters, Bullsquids, of Grognards aliens, controllers of Xen, Ichthyosaures, of Gargantuas, tentacles, leeches and of snarks, all hostile. On Xen even, the player will be confronted with other alive beings, of which some are completely inoffensive. Their varied attacks and their common points. Vortigaunts, grognards and controllers are moreover common physical, just as their Master. will be useful themselves of them to invade the Earth, the basic weapon of the soldiers of the UCEH in Half-life. A commando of the Unit of combat in hostile environment (UCEH) - a fictitious unit of the special forces of. Their mission is thus at the same time to prevent the aliens dispersing beyond the center, but also from avoiding to the maximum which the business does not spread. are divided into several catégories .: the basic soldiers, with color of white or black skin, are equipped with a helmet and one. Some carry a black hood equipped with a visor out of smoked glass and are armed with one. Others still are distinguished at the same time from share their not very common aspect (discovered face, black skin, smoking a cigar and having the particularly cruel air - theirs will give an aspect one cannot more sober) but also, and especially, by their mania to misuse the grenades provided with their MP5. Graded, finally, with face discovered and are capped with a red (which will become black with High Definition Pack), and can be armed in all ways evoked previously. The player will have sometimes business with similar apparatuses, in particular during the chapter "Surface stress". All these individuals are equipped with and back bag whose player never knows the contents. The presence of soldiers at a given place can also imply those of armed with rifles of precision of which one knows nothing since they are systematically hidden in dark and inaccessible places for the player. One does not know large-thing of Black Ops. It seems that it acts assassins whose origin and objectives are unknown, that they would have been sent by the government in order to finish the work of the decimated commando of Navy, but also to destroy completely the center of Black Mesa by means of one. The scenario is also centered on a very mysterious character, vêtu of a costume tie dark blue, often indicated by " .l' man with the mallette ." or " .  . ", appearing at important times of the play, observing the player by far. As opposed to what certain people think, brings it some additional information offers an integral protection to him against. It also enables him to profit from a protection increased vis-a-vis with the enemy attacks. The combination can detect several types of particular threats when the player undergoes damage?:. The 3 last threats generally make their appearance when the player finds himself plunged in various liquids with the greenish color flickering with the top of the points of life on the interface of the play (player has a maximum reserve of 100 points of life. He can look after himself using cases and of terminals of care disseminated in the various chapters. The combination also has it a capital of 100 points of energy. It can be reloaded via the cartridges and terminals of energy found a little everywhere in the play. The two reserves of points decrease when the player undergoes damage. This combination is also able to communicate vocally with its carrier. When the player dresses it at the time of the second chapter, a female-intonated voice with the neutral tone and the robot-like stamp informs it of the state of activation of all its options. If there remain only some points of life to the player, it warns it by it informing that its vital functions are threatened. Moreover it informs it of its energy level available each time the player the refill. These various warnings absolutely do not have any impact on the play in itself. The combination integrates moreover one, essential with the player when it is found in places plunged in the black (them This lamp discharges gradually when it is lit and is reloaded in the same way when it is extinct. To note that all these competences and attributions become available only when the player enters in possession of the combination of protection. There exists in all fourteen real and fictitious weapons in Half-Life, that the player will recover gradually during his progression in the play. They are divided into five different categories. Being able to be used only in the engagements with, the foot of hind is only effective counters isolated, slow enemies or of weak constitution, and especially not resorting to attacks at a distance, arms with the agents of safety of Black Mesa, is the second weapon recovered during the adventure. It will act as basic weapon at the time of the chapters " .Conséquences imprévues .", " .Complexe administratif ." and " .Traitement of the déchets .". In other populated chapters of more dangerous enemies, it will be révèlera rather obsolete. It will be of an invaluable help vis-a-vis to moving targets with the strong constitution. It is one of only to function under water. Spas-12, fourth weapon recovered during the adventure, compensates for its weak rate of shooting by an appreciable fire power. Its lack of precision will make it completely useless however vis-a-vis to targets moved away, more especially as it takes particularly a long time to reload. Its lance grenade integrated is moreover of a frightening effectiveness, in the sense that the special ones used via this weapon explode immediately when they come into contact with solid matter. Equipped with a sight tube making it possible of zoomer in order to increase the precision of its shooting, it launches squares coated with, which will be well not very effective vis-a-vis with moving targets. (or of " .snipe .") that one finds in the very great majority of. That of Half-Life has a rather close aspect. They are four weapons entering none of the other categories, equipped with a laser system of guidance (what makes it possible to follow a moving target), cause considerable damage and will be essential vis-a-vis with. The energy prototype with rayonnance is an experimental weapon able to launch electric rays. The secondary shooting makes it possible to accumulate energy in the prototype in order to deliver a shooting of a power devastator. Very greedy in ammunition, it will have to be reserved to the most powerful enemies. Lastly, the gun with Frelons of Grognards aliens could be recovered during the chapter " .Tension in surface .". This weapon is reloaded all alone and thus does not require ammunition. Effective counters the moving targets, its low capacity (eight Frelons available at the same time to the maximum) makes it not very practical vis-a-vis to many enemies, of a very traditional model, explodes 3 seconds after being launched. The snark, finally, is a small extraterrestrial creature which will attack any being wildly living with its range before exploding. To note that if it does not find any enemy in the vicinity, it will be turned over against the player. They were based on a concept of play of horror and action in 3d, under licence of the engine of. Valve modified the engine much, by adding a system of  . in particular a developer of magazine PC Accelerator stated to it that nearly 70 .% of the source code of the known as engine had been rewritten, very interested by the prospect to distribute a play of action in 3d, which moreover is based on the engine of Quake, their finally proposed a contract for a play. The original code name for Half-Life was Carquois, in reference to the military base of Arrowhead of the novel of The Mist, one of the principal sources of inspiration of the developers. The first public appearance of Half-Life, with play then had been clearly proposed by the developers at the time of the various presentations. Half-Life had at the origin being marketed during the end of the year 1997, which would have enabled him to compete with, but the date of publication was finally pushed back when Valve estimated that the play still needed significant revisions, Newell evoked serious difficulties at the time of the development as for the design of. 1998, Half-Life received two Game Critics Awards ("<.Meillor play PC ." and "<.Meillor play of action ."). The date of exit was delayed on several occasions during 1998, before the play is not finally marketed in November of the same year. This version of the play had undergone an important graphic recasting on the level of the aspect of the characters, weapons and environments. In more of this increase in the level of details, the style of certain characters (soldiers, in particular) appreciably had also been modified. This version of the play includes the extension, which makes it possible to two players to incarnate the two scientific women, Doctor Cross and Doctor Green, in a new adventure to Black Mesa. It is moreover possible to use a mouse and a keyboard equipped with ports USB, a functionality without equivalent on the platform were also developed, but ever marketed. was with the departure charged with the bearing, which was normally to be available end 2000, under contract with. 2000, a version of the play was playable on the stand of the editor and the developers were present to give interviews to the press. The project seemed promising, but Sierra finally cancelled "because of the evolution of the conditions of. A few months later, Sierra will present a project of bearing over same year, followed of a European exit one month later, which was supposed being a Dreamcast exclusiveness, finally left only on PC in so much than automatic, they also abnormally many, on. More or less complete and loan for a distribution of mass, the bearing of Half-Life on was abandoned due to incompatibility with version PC of. The developers also announced that no developed for version PC of the play could be compatible with the Mac version Of the difficulties, as for the assumption of responsibility of a news, can have also contributed to the abandonment of the project. Left after two years development and more than one year of delay on the initially announced date, it was sold the most of all times. Half-Life was acclaimed by criticism, collecting a general note of 96 .% according to Metacritic. IGN described like " .un turn of force as regards design, IT. Half-Life was also crowned "<.meillor set of all the temps ." by anglophone to three reprises . stores: in November 1999, October 2001 and April 2005. The first version of Half-Life moreover was elected " .Jeu PC of the année ." per quantity of Internet sites and magazines of video games throughout the world Lists publications having allotted the price of " .jeu PC of the année ." in Half-Life Game Computer To develop Spotlight Awards The Academy of Interactive Arts and Awards Sciences. Criticisms generally underline in the play suivantes . qualities:. implemented mark also a stage with the other plays of the kind, the collective behavior of the Navy is then single. Absence of répétitivité .: the play Half-Life regularly introduces new environments during the progression. Variété .: the play puts in?uvre other mechanisms of action that the simple shooting with the fusil .: piloting of machines (trains), control of guns, levels of included in the play is centered on the pleasure of playing in network between friends and on the Net with other players of the whole world. The weapons of the countryside solo are also present in the mode multijouor, the originality of some of them bringing much to environment. The multijouor mode supports to 32 players in a part. Certain modes multijoueurs, often more tactical, were programmed by players thereafter. Among them, let us quote the famous ones. Based on the graphic engine of the famous one. The innumerable improvements which the engine of Quake underwent make in addition this one unrecognizable. The engine of play was thought to be opened of the modifications (), and an editor of levels (Worldcraft, now called) was included in the initial version of the play, in order to facilitate the task of the moddeurs. Thus, after having made the turn of the mods of native plays (countryside solo and), the purchaser could download on Internet of new charts and new fashions of play (such as), making the lifespan of the play practically infinite. Approximately six months after the exit of the play, were introduced to support even more the modifications .: the passage of the one with the other could be done directly since the interface of the play and either by starting again it. The original band of the play was composed by. The various audio tracks generally correspond to particular scenes of the play, and are audible besides only during those. For example, when the player is in the presence of zombies in the train of repaître of human corpses, a short distressing music is made hear. When it is found confronted with a significant number of soldiers, a rythmée music, halfway between. Some moreover are re-used on several occasions. Pieces of Original Half-Life Soundtrack "Vague Voices" (Black Mesa Inbound) - 02:11 "Space Ocean" (Echoes of has Resonance Cascade) - 01:36 "Cavern Ambiance" (Zero Point Energy Field) - 01:39 "Diabolical Adrenaline Guitar" (Lambda Core) - 01:44 "Theme Valve [ Long Version ]" (Hazardous Environments) - 01:22 "Sirens in the Distance" (Entanglement Triple) - 01:12 "Nuclear Mission Jam" (Something Secret Steers Us) - 02:00 "Steam in the Pipes" (Negative Presses) - 01:55 "Electric Guitar Ambiance" (Escape Array) - 01:24 "Credit/Closing Theme" (Device Alignment) - 01:39 Note .: The majority of the songs of the soundtrack of Half-Life were taken again in order to include the soundtrack  . the names between brackets correspond to the titles used in Half-Life 2 OST. The tracks 2, 12, 13, and 24 were remixées for the occasion. List mods of Half-Life. most popular amateur of Half-Life which is. The play was an enormous public success. Since its publication in 1998, Half-Life knew enthusiastic supports on behalf of developers of independent plays, which had mainly with the support and with the encouragements of creation of levels, was included in the files of the play. Valve also published a kit of software of development making it possible the developers to modify the play and to create. The two tools were updated to a significant degree with the release of the corrective version of play 1. for Half-Life were designed and were used as a basis for many Mods multijoueurs such as the famous one. Others mods very popular multijoueurs saw the jour . then little by little: , Deathmatch Classic (DMC), Half-Life Action, Natural selection... TFC and DMC were developed in-house by. Certains Mods was distributed thereafter in the trade. was thus republished in five different versions were also marketed as. Ten years after the exit of the play, of many fans continue to program new mods. Principal mods amateurs of Half-Life by Valve, is a remake of QuakeWorld., one of the most famous (and played) MOD. Two teams clash: terrorists and counter-terrorists, MOD amateur also repurchased by Valve, left in. Very popular MOD today still. A team of the Axis faces the Allies to capture flags called points of control made up of two mods of plays, strategic and the other more with the RPG aspects. It makes it possible to play into co-operative in the levels solo of HL or new missions. The best of them receives the title of "Specialist", gaining many no-claims bonus. Loading out of equipment depends the mobility of the character and the special movements. The MOD proposes also to a team game where a team prevents the other from carrying out objectives of sabotage. The play offers a technological tree to develop with the wire of time, when weapons and improvements of the characters are the key to success. Number of scientists depends the speed of research and the benefit carried out by the corporation. Half-Life Invasion, a MOD solo French amateur for Half-Life. It places the history following Half-Life and the player incarnates Gordon Freeman there. Poke646, a MOD solo German amateur designed by Marc Schröder, the history occurs 13 month after the incident from Black Mesa, one incarnates Damien Reeves there. The success of this MOD was without precedent), followed a few years par. to introduce new weapons later, as well as new enemies (like the Race alien X, composed of creatures even more frightening than the xéniens). Definitely shorter than Half-Life (11 chapters), it proves to be appreciably more difficult. Blue Shift allows him to incarnate the agent of safety. The action proceeds there in parallel of that of Half-Life. In the beginning, Blue Shift was not expected that for Dreamcast (see the paragraph devoted to the bearings above). Blue Shift is accompanied by Pack High definition (), which will make it possible to improve the aspect of the characters and creatures of all the episodes of the series (Blue Shift included/understood, these improvements y not being included of office). This pack also modifies the aspect of the weapons. Special editions like Half Life Generation (2002) or Half Life Anthology (2005), including Half-Life and several of its extensions multijouor (inter alia) in more of these two extensions solo will sporadically be marketed. From a commercial point of view, Half Life Anthology is perfectible in the sense that it does not make it possible to use High Defintion Pack and constrained the player to use the software. As for Half Life Generation, it is not marketed any more, but the play was several times delayed to leave in November. The developers ensured the fans that the episodes in design would equalize Half-Life 3 and would thus prevent any 5 years waiting. Two episodes are also available for this engine. However the graphic engine remained that of origin, decorated few small purely aesthetic improvements. A group of independent developers undertook to carry out a MOD of Half-Life 2, which begins again, him, all the adventure of first Half-Life with the graphics entirely remade thanks to. Booklet of the play includes in the case CD of the edition collector "the play of the year" Article on Half-Life on the site The Adrenaline Vault. Gamasutra Quantum Leap Awards:. The first episode of the episodical trilogy Half-life Not Given Half A Chance: The Annulment of Half-Life. Hodgson, David, Half-Life 2: Raising the Bar, PRIMA Games, 2004 The Valve TEAM (staff bios). The Half-life story guide. The Half-life story guide. The incident of Black Mesa Half-Life 1, first paragraph In the second chapter of the play, right before the accident, one can see G-Man and a researcher, locked up in a small part, maintain an animated conversation The Half-life story guide. The incident of Black Mesa Half-Life 1, third paragraph The Half-life story guide. The incident of Black Mesa Half-Life 1, fourth paragraph. Repertories of all skins human present in the base given of the play. According to a scientist met at the end of the chapter "We are menacés" .: "for them [ the government ] to contain the threat consists in eliminating any person having been informed from the project" As us the camp of drive proves it to which it is possible to take share in. The player can reveal a menu of selection of the weapons in top on the left of the screen during the part. Article on the development of Half-Life. Continuation of the article .: The right e-mail. Article on Half-Life .: The difference of Half-Life Valve: Raising The Bar, guide of play Preceded Games. Article on Half-Life .: Public beginnings. Article on Half-Life .: The difference of Valve. Article on Half-Life .: Part 4. Article on Half-Life .: Part 4. Article on Half-Life .: Part 5  .: Test of Half-Life on PlayStation 2 by Metacritic ] Article on the cancellation of the bearing of Half-Life on Dreamcast. Article on Half-Life: Blue Shift This version not-official is still available on some anglophone sites of illegal remote loading. Site of Software . Valve: quotations like ' better play of the année'. Comments of players on Half-Life., a site entirely dedicated to the design of mods starting from the basic elements of the various episodes of the saga Half-Life. lists mods multijoueurs of Half-Life. lists mods solo of Half-Life Liste plays developed by Valve. Test of Half-Life: Blue Shift. The room of test of the laboratory of abnormal materials of Black Mesa. An emerging zombie of a small part from which it comes to destroy the door. Gordon Freeman confronted with a helicopter V-22 Osprey. Two soldiers facing Gargantua at the beginning of the chapter Lighting. Gordon Freeman have just made its arrival on Xen., a site amateur entirely dedicated to the saga Half-Life., another site amateur entirely dedicated to the saga Half-Life., a site amateur entirely dedicated to the plays of the Steam. platform, a site amateur on Half-Life. It is complete but has not been updated any more for several years taking again the adventure of first Half-Life with the graphic engine of. For any additional information, to consult its page of discussion and it. Last modification of this page on March 9, 2008 to 20:12.: All the texts are available under the terms of. Wikipedia® is a trade mark of, organization of benevolence governed by the paragraph of the taxation laws of the United States.

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